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Multiplicity – Using Personnel Groupings to Enhance Your Offense and Player Moraleby: Keith GrabowskiOffensive Coordinator Baldwin-Wallace College © More from this issue After the 2004 season, my first as a head coach in a big high school program, we were faced with the challenge of pay-to-play. The coaching staff made a great effort in selling our program to athletes and parents, and we fielded the biggest roster in spite of the new pay-to-play obstacle. We also knew that in order to keep those numbers, we needed to re-evaluate how we were utilizing our players, especially in terms of playing time. We looked at the possibility of two platoon, and we wanted to move in that direction, but the program was not quite ready from both a staffing and personnel perspective. However, we knew that we had to find a way to play more than the 16 or 17 players who saw the field on a regular basis on Friday nights. This brought about my first experience with using personnel groupings on offense. Since then, I have moved on to the collegiate level, and as the offensive coordinator at Baldwin-Wallace College, I have many weapons from which to choose. We also are faced with challenges of finding playing time for many talented athletes. What we have been able to develop is a personnel substitution system that has benefits both on and off the field. The benefits are threefold: first, we are able to key in on skill sets and create personnel packages that create match-up problems for a defense. Second, we are able to prepare younger players in roles within our offense while keeping our starters in our base grouping fresh to win in the fourth quarter. Finally, we are able to keep our players highly motivated because of their involvement and desire to contribute to our offense. In 2011, we carried up to ten personnel groupings in each game plan. In our final game, our personnel system was utilized to the fullest in that we used ten personnel groupings with 20 different skill players: nine receivers, five tight ends, four running backs, and two quarterbacks. We found a role for almost everyone at our skill positions. While we still maintain a rotation mostly of our two-deep in our base sets and groupings, we were able to utilize more players and give them significant packaged roles with our personnel grouping system. Our players listed in the first spot within a grouping are considered starters, and giving them that kind of status creates a different level of ownership and buy-in than when they were just the number four guy at their position. The challenges of using personnel groupings are being organized, finding a way to use procedures to make the substitutions, and being creative in building packages that utilize the players’ talents. Yet they are broad enough to present multiple problems for a defense that tries to match with you or keys on a personnel tendency. These are things we considered as we built our packages and system. Much of what we use has been developed over years of studying how teams substitute personnel. We have borrowed ideas from the professional level where substitutions and match-ups are critical to offensive success. This did require a change in how we called and grouped our personnel. Prior to using our current system, we used the two-digit system with the first indicating the number of running backs in the game, and the second indicating the number of tight ends. We had basically become a multiple 11 personnel team (one tight end, one running back) with our tight end playing from both an attached and flexed position. As we tried to incorporate more players into our personnel groupings, we found that the two digit system no longer would work. First, we incorporated more letters to our labeling of our skill players. Our receivers had been labeled X, Y, Z & J, our running back was S and, of course, our quarterback was Q. We found the need to further define personnel and who would be subbing at positions by adding letters and subbing a letter for a letter, and then using names to designate those packages. Substitutes from our tight end position expanded to include T, V, W and F. Substitutes at receiver included R & P. Second, each package then included a defined rule for which letter was being subbed for and by whom. We found that some of our players could handle a little more responsibility because of their skills, so the role expanded and allowed them to sub for multiple players. To do this, we used animal names with the letter of the sub being a key letter for the grouping. T-Rex is T subbing for X; the T is a second true tight end. Viper is V subbing for J. Later we added Vulture for him and he also subbed for the Z receiver. This player was a dynamic H-back type who we could motion around and use to block and run routes. Rabbit is R subbing for S; R is an extra receiver usually aligning in a slot position. Fox is F for J adding a fullback type of player into the offense. Our tight ends, fullbacks, and H-backs are all considered tight ends to us in how they practice as blockers and receivers from a tight alignment. W for Z is Wolf with W being primarily a blocker at a wing position. P for Y is designated as Python; P is a receiver coming in for our tight end. We use a wildcat quarterback with two different philosophies. The package in which our philosophy is to overload and use the extra hat to block is called Tiger. In this package we usually use a grouping that is heavy on good blockers and add the wildcat QB. The package in which our philosophy is to use more speed and misdirection to separate the defense is named Cheetah. The Cheetah package will include a mix of dynamic players and blockers and the wildcat QB. It usually has some jet sweep component to it. We also allow for multiple substitutions. If it is a multiple TE substitution, we use big animals to indicate the different packages with B as the letter indicating a multiple TE package. Bull (3 TE with Z in the game), Buffalo (3TE X in the game) and Beast (4TE). As we progressed through the season, we found opportunities for our #2 slot receiver to be in the game at the same time as our first slot or J, and we could move our most dynamic receiver to the outside to create match-ups, so that package became Jackal for two J’s, and the X was subbed for. As you can see, we went well beyond what the two digit system allowed. After naming our packages, we let the players come up with the hand signal that would indicate the personnel coming into the game. Their creativity allowed for some memorable signals. And while we laughed at first, the players had no trouble remembering what the signals meant. Below is the personnel chart that we use to show our players our personnel groupings for the week. You will see that 20 different players are listed as the first in their position in a grouping. We do list back-ups also because we never want to lose a package because of an injury, but for the purpose of showing the number of starters, only one is listed on this chart. Examples of formations used for these packages are shown in the diagrams below (See Diagrams 1-5) Diagram 1 Diagram 2 Diagram 3 Diagram 4 Diagram 5 Creating various personnel packages are shown in Diagrams 6-12. This is essentially using personnel to create third down and red zone 4-wide packages. Diagram 6 In this package, we place four wide receivers in the game. We place our personnel
Diagram 7 Diagram 8: (Python) North 6 Spacing Our vertical package also had variations for X, Y, & Z, but again, to keep it simple Diagram 9: (Python) North Spacing Z-Curl Diagram 10: (Python) North 6 Spacing Y-Corner or Post Variation Diagram 11: (Python) North 6 (III) Diagram 12: (Python) North 66 Bunch When I first started using personnel groupings at the high school level, we played six more skill players on offense per game than we had prior to using groupings. Through studying how teams use personnel and keying in on our players’ skills, we have been able to use 15-20 skill players in a game. As with anything, implementing a new concept into your offense needs to start with making it part of your philosophy. For each tool we have in our offense, whether it be procedures, a run or pass concept, or personnel substitution, we have a simple philosophy that defines our thought process. This is our philosophy for using our personnel groupings:
Script your openers and get as many personnel and formations on the field early so that you can see how a defense is going to adjust. We script our first ten plays and use a different grouping and formation almost every play. I tell our players that for us the beginning of the game is like being in a boxing match. We are throwing our jabs and body blows so later we can throw our knock-out punches. It takes some planning and patience, but we have found that we can use the information we get in the first ten plays to confirm or adjust our game plan and attack a defense accordingly. Our personnel substitution system has been a great tool for us and is something we will continue to use and develop. Hopefully, this is an idea you can use to enhance your offense and find playing time for more of your players. Coach Grabowski has an online column on AFM, click here to read more articles. |
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