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Cover Tooby: Nick Interdonato
© May 2001
It may come as a surprise to some that computers have been helping high school and college coaches build game plans for nearly 20 years. Starting with the early Apple II and IBM personal computers, technology that had previously been available only to larger colleges and professional teams began working its way into the high school and small college ranks.
Innovative coaches, facing many obstacles, began to integrate computers into their game planning processes during the mid-1980s. Computers at that time were expensive, hard to use and often tucked away in computing labs.
Software in general, and coaching software specifically, was often difficult to use, overpriced and prone to errors. Yet, as is frequently the case with "early adopters" of new technologies, many coaches found it well worth the effort and aggrava....The full article can only be seen by subscribers.
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