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Film School

Formatting 101: The Basics
Video Coordinator, University of Oregon
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I started in 1992 as graduate assistant in the football video department at the University of Illinois. Prior to that I had no idea what went in to preparing for a football game. In 1996, I became the video coordinator here at the University of Oregon where I have spent the last seven seasons. Aside from trying to explain to my friends what I actually do, and convince my Mom and Dad that I can make a living watching college football games every fall Saturday; the biggest challenge of this position is staying on top of today’s ever-changing world of technology.

“Today I would estimate that 98 percent of the Division I schools across the country now have some type of non-linear or digital system where the video library resides on computer hard drives instead of tape.” - Steve Pohl

In the late 1980s there was a breakthrough from 16mm film to VHS video. It was a step that eliminated the developing process, providing immediate feedback from the camera to the VCR. Could it get any better then this? Many, including myself could not comprehend what was around the corner. By the early 90’s the video industry began taking the content on that VHS tape, digitizing it, and turning the video into a computer file that could be accessed as easily as double clicking a mouse.

Before You Buy:
6 Questions You Must Ask Yourself Before Purchasing A Video System:
1. How will this system be used?

2. Will you be Digitizing specific plays onto your computer as you watch the tape? Typically this is a starting point for each coach to learn how to use their computer.

3. Will you digitize entire games? This involves more responsibilities. Some one to transfer the games to a harddrive, then individually mark each play, as well as add data to those plays to preform sorts and stats.

4. What will you achieve by using this system?

5. What is the potential for growth?

6. What changes must be made from what we have now to accommodate this system? (i.e. projection units, VCRs, DVD , room space, etc.)

Ahead of us was a new frontier. Like many of you, I had had no formal computer training. My comfort zone rested within simple word processing and of course, computer games. My background was in elementary education; and my only concern at the time was figuring out which detergent worked best to remove finger paint. How computers worked or why it didn’t work, made little difference to me. Terms like non-linear, compression ratios, TCP/IP, raid, ram and rom were a foreign language. All I wanted to do was check my email and read the jokes my buddies were sending me. My point is, I have been there and have experienced the frustration that is inherent to choosing a digital video system. Honestly, it becomes a leap of faith. In the following paragraphs I hope to provide some insight as to where to start in choosing an editing system for your program. I hope my experience working with coaches and applying their needs to the technology available will assist you in learning about the industry and eventually making a decision.

Today I would estimate that 98 percent of the Division I schools across the country now have some type of non-linear or digital system where the video library resides on computer hard drives instead of tape. These systems have replaced VCR’s to the point where coaches can view cut-ups, self scout or opponent scout, via a network server on their personal computer or even laptop. Surprisingly enough however, this type of technology is not limited to NFL or Divisipn I institutions. Just as the price of the consumer VCR or DVD player has decreased over the last decade, so has the price of digital technology. The key is getting started.

Every year we have a high school coach’s clinic and the question I am asked most frequently is what format or which system is best. That’s a pretty broad question. What I try do is find out what they want out of their system. I ask them the same questions I asked my coaching staff almost five years ago before we purchased our first digital system. What day-to-day routines would you like to do with a digital system that you currently are not doing? What features would you expect to see? How will this technology enhance your program? The general response I received from coaches was in regards to capturing or digitizing video and making edits or cut-ups.

A few years ago I may have scratched my head trying to figure out the best answer. Since that time I have recognized an important feature in the technology market. As technology grows the price of hardware and component products decreases. For example, last season our department began archiving games on DVDs. When I looked into prices of DVD-RAM the price was around $34 per disc. Twelve weeks later I purchased the same DVD-RAMS for under $12 each. In 1998, computer storage for our system was limited to 9 GB per drive. Today, the same size hard drive can hold 120 GB for about the same price. Gone are the days where NFL and Division I schools were the only ones who could afford this technology. This means that not only can larger budgets buy more technology, but smaller budgets can now enter the market.

The bulk of the expense of the digital systems used today by NFL and Division I schools lies within the software development. Companies that provide the software used by these NFL, Division I, and Division II schools can be found on the Collegiate Sports Video Association Web site (www.csva.com). You will also find that many of these same companies also offer low-end solutions for smaller budgets. It can be overwhelming for an institution to determine the best starting point. Deciding which digital format alone can be a headache. Digital formats like Mpeg 1, Mpeg 2, Motion JPEG and AVI all pose certain advantages and limitations. Many need specific software for digitizing and viewing. In turn that software needs to be compatible with your computers processing power and storage capacity. Even as the video coordinator, I get lost in the dialogue of compression ratios vs. quality and all the technological jargon associated with determining which format is the best solution. From experience I have found the DV format is bridging the gap between high and low-end video formats and has proven to me to be an ideal starting point.

DV is a format that is considerably low in price and high on quality. It was designed as a “consumer” format for those who had an itch to produce their own movies on their home Macintosh or PC. Due to its popular cost-to-quality ratio, it has become popular even in the professional market as well. Here at the University of Oregon all of our sports depend on the DV format in some shape or form. It is an accepted format with companies like Sony and Panasonic to name a few. Both companies offer their own brand of DV whether it is DVCam by Sony or DVCPro by Panasonic. Both are compatible with digital DV editing systems.

As with any product there are always pros and cons, but I believe for institutions wanting to take that first step towards a digital solution, DV still remains the front runner. The drawback to DV is the amount of storage per hour of video. As a comparison, our department uses MPEG 2 as our digital format only because after a full season of self-scout games, opponent games and practices, we tend to eat up a significant amount of storage space. One game on each side of the ball (offense, defense, special teams) has a typical running time of 35 minutes, which turns into 1.5 GB of storage each. In the DV world that same 35 minutes of storage may take up as much as 5 GB almost three times as much space. But the DV format is flexible using a device popular among all DV compatible components called Firewire. Firewire, also known as a 1394 cable, can connect multiple DV components including cameras and digital storage. For example, using a DV camera, Firewire can be connected from the camera to the computer to transfer its content to the hard drive of the computer. Should you run out of storage space on your computer, external Firewire storage can be added. Typical DV cameras range from $500-$10,000 and external storage, typically 80 GB up to 120 GB, can cost $200-$400 depending on size. In addition, many of these components can be swapped and interchanged between coaches and computers. Another advantage in Firewire storage is the ability to connect Firewire hard drives together increasing your storage capacity from year to year.

The most important component that enables all the devices to work fluidly together is the purchase of your computer. I hesitate to compare and contrast the different platforms. At this point it really becomes more of a personnel preference choosing between a PC or a Macintosh platform. On the Macintosh side I would recommend the iBook because of the integrated DV plug-and-play components. On the PC side I recommend using Microsoft XP because of its ability to encompass multiple DV devices. However, as I mentioned earlier some of the companies on the CSVA Web site may have software for only one platform or the other. If you feel down the road you would like to integrate sophisticated software in the future, it may be worth consulting one of the representatives to help you plan ahead.

In conclusion, before you start the decision making process consider your objectives. What do you want your digital system to do? What goals will it accomplish now, and what do you want it to accomplish in a few years? Start small and as you see a need, address it, whether it is purchasing additional storage devices or upgrading your computers. I believe the DV format provides a simple and affordable solution for those starting down the digital path. The DV technology is available today the most important step is to determine how to make it work for you tomorrow. Steve Pohl is in his seventh season as Oregon’s director of video services after serving in the same capacity as a graduate assistant at the University of Illinois for the previous three years. He was elected to a two-year term president of the Collegiate Sports Video Association (CSVA) in May of 2002.






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